Lead Programmer
Game programmer focused on systems, mechanics, and weird edge cases. I come from image, light, and visual thinking, so I treat code as something you shape, not just write. I push systems beyond their obvious use through creativity and metalogic, bending rules to discover new behaviors and unexpected play. For me, that’s usually where the fun starts.
Art Director
Art Director specialized in pixel art, animation, and UX/UI.
I focus on finding the right visual style for each project (and won’t stop until it clicks).
Big on process, iteration, and breaking things to make them better.
Because in games, art isn’t just seen: it’s played.
Sound Design
Audio Engineer and composer obviously turned into game-audio explorer. Learnt from scratch, I already embraced the fact that game audio is still a field you build by doing. I build sound through curiosity and experimentation while breaking things until they work. Somehow.
Lead Designer
I turn ideas into play. My native language is videogames; I think in mechanics and communicate through game feel. My goal is to shape inventive concepts into experiences that are readable, playable, and worth mastering.
Producer
I spend my days in the trenches of major animation pipelines and my nights hustling in the indie underground. I’m here to bridge the gap between a 'wild idea' and a shippable build, using everything I know about big-studio production to tame the chaos and actually get games into players' hands.
We make games that live in the crack between things. Between 2D and not 2D. Between comedy and discomfort. Between being alive and already half-dead.